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C&MA Bible Quizzing Rule Book
C&MA Internationals Bible Quizzing
Advisory Committee
Revised June, 2002
Mission Statement of Bible Quizzing
"The mission of quizzing is to see
visible evidence of the application of God's Word in the
lifestyle of each participant."
Bible Quizzing is a ministry of Life
Impact Ministries/CMA to assist teens to connect with God in a
deeper way by Experiencing Him and Expanding His Kingdom.
It accomplishes this by:
-
Providing teens with an
opportunity to be involved in the systematic study and
application of God's Word.
-
Building character, instilling
self-discipline, and encouraging prayer and unity.
-
Equipping young people with the
capacity to serve in other areas of ministry.
Eligibility Requirements
The following rules are established
for all district and international competitions:
-
Team Membership/Eligibility
Requirements
-
All quizzers for district
and international competition must be at least 12 years
old and in seventh grade during the current quiz year to
be eligible to quiz. Any quizzer who is 19 during part
of all of the current quiz year and who is still in high
school is eligible to complete the year of competition.
Any teen who is married will be ineligible to quiz.
-
Each district may establish
eligibility rules for team membership and specify the
degree of involvement quizzers must have within a local
Alliance church.
-
A team will be composed of
five members: four starting quizzers and one substitute.
These five shall constitute the team for district and
International Finals. None of the five may be changed
during district and International Finals without
unanimous approval of all officials and coaches.
-
Each team must have a coach
and may also have an assistant coach. The international
coach must be approved by his district office/committee.
Competition Levels
There are four levels of Bible quiz
competition: local or interchurch, zone, district, and
International Finals. Each district shall determine eligibility
guidelines for all local, zone, and district competitions
subject to approval by the district office.
-
Local or Interchurch Quizzing
(Within a church or between several churches on an
unofficial, challenge basis)
-
Any number from one to five
may constitute a team.
-
Any number of teams may
participate.
-
Question writing will be the
responsibility of the local quizmaster.
-
If a church is unable to
secure enough teens for study and competition within its
own group, it may work with a neighboring Alliance
church for competition on this level.
-
Follow all other rules as
clearly as possible in order to educate for zone and
higher levels of competition.
-
Zone Quizzing
-
The quizmaster and officials
will be selected by the Zone Executive Committee.
-
Question writing will be the
responsibility of the zone quizmaster.
-
The official rules shall be
followed explicitly except with the following
possibilities for variation:
-
Local church teams may
have fewer than five members.
-
The number of judges may
vary.
-
Every church within a zone
may send a team or teams to a zone quiz. However, if
approved by the Zone Executive Committee, two small
churches may combine to send one team.
-
Individual and team scores
shall be tallied.
-
District Quizzing
-
All rules, without
exception, must be observed. The district office may
grant exemptions for unusual circumstances in regard to
district quizzing only.
-
The quizmaster and officials
will be approved by the Disciple Making Ministry
director, Disciple Making Ministry committee or District
Youth Task Force.
-
The name and address of the
district coordinator must be sent to the Life Impact
Ministries Office by October 1 of that quiz year.
-
If possible, electronic
jump-seats should be used in district competition.
-
For district finals each
quiz must cover the year's material in its entirety.
-
International Finals
-
All official rules will be
in effect.
-
Only one team from each
district/Alliance mission field will be eligible for
competition in the International Finals. This will be
the district All-Star Team.
-
All arrangements, promotion,
and administration will be by the Life Impact Ministries
Office.
-
Notification by each
district of its intention to enter a team must be
received by the Life Impact Ministries Office, on a form
supplied by that office, no later than May 1 of that
quiz year.
-
The names of the All-Star
Team, coaching staff, and all registration fees must be
sent, when specified, to the Life Impact Ministries
Office for that quiz year.
Quiz Officials
Officials for a sanctioned quiz
shall be a quizmaster, answer judge(s), scorekeeper(s) and a
timekeeper.
-
Selection of Officials
-
The district quizmaster and
officials will be approved by the Disciple Making
Ministry director, District Youth Task Force, or the
Disciple Making Ministry Committee.
-
The international quizmaster
and officials will be appointed by the International
Bible Quizzing Advisory Committee. This committee is
appointed by the Life Impact Ministries Executive
Director. The Canadian representative will be appointed
by the Canadian National Church Education Committee. To
be considered for appointment, all quizmasters and
officials must:
-
Regularly attend an
Alliance church.
-
Have three years of
district quiz mastering experience and be
recommended by their district office or quiz
committee.
-
Go through an evaluation
process established by the International Bible
Quizzing Advisory Committee.
-
Quizmaster
-
The quizmaster must:
-
Be thoroughly acquainted
with all rules, procedures, and material of that
quiz year.
-
Be impartial and render
decisions consistently.
-
See that all officials
are briefed regarding rules and procedures.
-
Read at a normal
conversation rate. Hesitating or reading too quickly
must be avoided since either may cause inaccurate
quizzing.
-
Read all questions at
the same rate of speed with the ability to stop
reading the question at the exact moment a jump is
made.
-
Keep the quiz moving at
a consistent pace. A quiz should not be rushed, but
it is important to maintain the quickest pace which
does not interfere with accuracy.
-
Remember the importance
of edifying the quizzers and the audience.
Quizmasters should speak clearly and be enthusiastic
about quizzing. To this end, quizzers should be
called by name, the score should be announced often
(when scoreboard is not present), and bonuses and
quiz-outs should be promptly recognized.
-
The quizmaster may:
-
Rule immediately upon an
obviously correct or incorrect answer if there is no
indication from the answer judge to the contrary.
-
During the 30-second
answering period use the following prompts:
-
If a quizzer has
provided all the information in the answer,
except the clarification of a pronoun present
which is part of the answer, the quizmaster will
say, "Can you clarify?" or "Can you be more
specific?" A pronoun needs to be clarified only
if the clarification (antecedent) is in context.
-
On a Chapter/Verse
Reference Question only, if the quizzer has
given all the information for the question and
the answer and the complete question was not
read, the quizmaster will ask, "What is your
question?"
-
On a
Finish-The-Verse (FTV), Quote, or Finish This
(FT) type question, once the quizzer has quoted
to the end of the required verse, if the quote
is not yet correct, the quizmaster will say,
"Again." This will occur as often as needed
until the quizzer quotes the verse perfectly or
the 30 second time limit expires.
-
If a quizzer answers
the question correctly, but is missing
information found in the question, the
quizmaster may ask the quizzer, "More."
-
Consult with the answer
judges at any time, provided it does not infringe
upon the 30 seconds allotted the quizzer.
-
When deemed necessary, the
quizmaster or any official may be replaced from his/her
position during a meet by the International Bible
Quizzing Advisory Committee.
-
Judges
-
Answer Judges
-
There shall be two
answer judges in addition to the quizmaster in every
International Final. In a local, zone, or district
quiz this number may vary.
-
All conferring among
answer judges shall be done privately. The
spokesperson will announce the decision. The head
answer judge shall be the spokesperson for the
group.
-
No comment other than
"correct" or "incorrect" need be announced by the
head answer judge in making a decision. However, at
the discretion of the judges and quizmaster or at
the request of the captain, a statement may be made
by the spokesperson. If an explanation is requested
by a captain, the right to challenge has been
forfeited for that question.
-
Answer judges will watch
the quizmaster's questions for accuracy of reading.
-
When an answer given is
in question, answer judges will determine the
accuracy of its content and make a ruling
accordingly.
-
Answer judges will check
the NIV reference for each question when asked to
verify the accuracy of the written answer.
-
All questions are
checked for accuracy, construction, and distribution
by the head answer judge prior to the quiz.
-
A quizzer will be
recognized by the quizmaster or the jump judge when
his/her light comes on. If equipment is used where
the team and number are visible to the audience, the
quizmaster may make the call.
-
The answer judge may
call a foul or rule infraction related to jumping
and pre-jumping.
-
Scorekeepers
-
Two scorekeepers will
tabulate the results of each question on official score
sheets in every International Final. They shall keep a
running score of each quiz. The official scorekeeper for
the International Finals will be appointed by the
International Bible Quizzing Advisory Committee.
-
Points will be accurately
tallied on individual quizzers for each team by the
statistician appointed by the International Bible
Quizzing Advisory Committee.
-
The scorekeepers will tally
and immediately announce when a quizzer has erred out,
quizzed out, or fouled out.
-
The scorekeepers will keep
record of all time-outs.
-
To determine eligibility for
re-substitution, the scorekeepers will keep record of
the number of questions a substituted quizzer has
remained out.
-
One scorekeeper shall be the
spokesperson for the group, have the score sheets signed
by the coaches at the conclusion of each quiz, and
report to the statistician.
-
Timekeeper
-
Time shall be kept by the
use of a stopwatch, any digital watch, or a functioning
part of built-in time equipment.
-
Infringements of time limits
should be announced by the sounding of the timekeeper's
horn or bell or by calling time.
Quiz Meet Regulations and
Guidelines
-
Timekeeper
-
Quizzers will be seated
facing the audience and quizmaster.
-
Hands of the quizzers must
not touch any part of the chair or floor.
-
Feet of the quizzers are to
be on the floor.
-
Quizzers will be identified
by number. Each will keep the same number throughout the
competitions. Any quizzer may sit in any chair.
-
No talking or visual
communication is permitted between team members,
coaches, or the audience from the time the quizmaster
calls question until points have been awarded.
-
Only a coach from a team
presently seated on the platform may confer with the
officials.
-
Spectators are not allowed
to confer with the coaches or officials during a quiz.
-
Coaches may have quiz
material(s) on the platform during a time-out or prior
to a quizzing.
-
Push-button quizzing is
provided for physically disabled quizzers.
-
Team Captains
-
Captains must be on the
platform at all times. In the event the captain leaves,
the co-captain will become acting captain.
-
Only the team captain may
challenge a decision.
-
Captains may sit in any
chair. Scorekeepers must be notified which quizzer is
captain before the quizzers take their seats to begin
the quiz.
-
The team captain may change
during a given competition but not during a quiz.
-
Jumping and Pre-Jumping
-
Failure to answer after
jumping and being recognized by the quizmaster will
constitute an error.
-
If a quizzer's light comes
on after a question has been called and before the
question has discernibly begun, a foul will be called.
The quizzer is ineligible to answer that numbered
question, including the toss-up or bonus question.
-
If a quizzer's light comes
on after the quizmaster has discernibly begun reading
the question, this will be considered a pre-jump, and
the quizzer will be given an opportunity to answer.
-
The first quizzer to rise
and trigger his light, provided there has been no foul,
will be recognized.
-
If, in the judgment of the
officials, a deliberate attempt is made to forfeit a
question, an error will be charged and 10 points
deducted from the team score. The next question will be
numbered the same.
-
Tie Jump
-
When members of the same
team tie, the captain will select one to answer without
any type of verbal or nonverbal communication.
-
When quizzers of two or
three teams tie, the question will be replaced with a
question of the same type on which all eligible members
of the tied teams may jump. The question number remains
the same.
-
When a quizzer errs on the
tie-jump question, it will be treated as a regular
question and the quiz will continue as normal.
-
Consulting Team for Reference
-
If the answer given by the
quizzer appears to fulfill the requirements of the
question, the quizmaster may ask the quizzer for a
reference. After asking permission of the quizmaster, a
quizzer may consult his team members for a reference.
This consultation may not exceed 30 seconds and need not
be in the original 30-second answer time limit.
-
Correct Answers
-
An answer is correct when:
-
It contains the
information requested. If the quizmaster did not
complete the reading of the question, the quizzer's
answer must include the information in the remainder
of the question. It is not required to be in
question and answer form, except in the case of a
reference question. (see Section Two, IV. C. 2.)
-
The quotation is
word-for-word as found in the NIV in
Finish-The-Verse and Quote Questions. In
Finish-The-Verse and Quote Questions, quizzers may
go back to correct their answers if done in the
30-second time limit. The quizzer may not change to
another verse.
-
Mispronounced names are
still recognizable as the answer.
-
Only the first answer of the
quizzer will be considered correct.
-
All material given by a
quizzer must be from the context of the question.
Context shall be limited to five verses before or after
the verse or the paragraph, whichever is greater.
-
Deity Rule
-
The correct person of
the deity must be given. The quizzer may not move
between persons of the deity when answering.
-
If a quizzer refers to
the deity as either "God" or "Lord", these must be
clarified by the quizzer within 30 seconds when the
text requires a more specific answer. "Jesus" and
"Christ" may be interchanged.
-
If a pronoun is used in
the text to name the deity, any of the names for
that person of the deity within context may be
considered an acceptable answer when clarifying.
-
When there is a special
name of the deity given in the text, which imparts
specific character qualities or attributes to that
person of the deity, the specific name must be given
in the quizzer's answer. (i.e. "The Lord God
Almighty", "The Bread of Life", "Spirit of the
Living God".) The quizzer may not state other such
names which are not in context, even if they refer
to the same person of the deity.
-
When a quizzer gives
other names for the same person of the deity, used
within context, these should be allowed to be
clarified within 30 seconds when a more specific
answer is needed.
-
Incorrect Answers
-
An answer is incorrect when:
-
Incorrect information
has been given that is not part of the context even
though the right answer may be included in it.
-
The information given is
incomplete.
-
The time limit has
elapsed before the complete answer is given.
-
Any word is omitted or
added in a Finish-The-Verse or Quote Question or the
wrong verse is begun.
-
If the wrong person
(i.e. Father, Son, Holy Spirit) in the deity (God)
is given.
-
Fouls
-
The following shall be
considered fouls:
-
Team members talking
with each other, other teams, or with their coaches
or the audience between the time "Question" is
introduced and points are awarded.
-
The use of the hands to
assist in jumping. Hands may not touch any part of
the chair from the time "Question" is called until
the quizmaster recognizes the first one up.
-
Not jumping toward full
stature in a continuous motion when jump judges are
used (applies only to the quizzer acknowledged as
the first up.)
-
When electronic
equipment is used, if any light goes on after the
quizmaster calls "Question" and before he begins to
read the question.
-
Starting to answer
before being recognized by the quizmaster
-
Having more than the
designated team members, one coach, and an assistant
coach on the quiz platform during a time-out.
-
If a captain confers
with his coach or teammates prior to issuing a
challenge. In addition, the challenge will not be
allowed.
-
Infraction of the rules,
in spirit as well as letter, as discerned by the
quiz officials.
-
Three fouls by a quizzer
eliminate that quizzer from the quiz. The quizzer must
leave the platform. Three fouls by a quizzer will
constitute a deduction of 10 points for the individual
and team. If the third foul on a quizzer should be the
third team foul, 20 points would not be deducted.
-
For every three team fouls
10 points will be deducted from the team score.
-
Fouls may be called by any
quiz official: the quizmaster, jump judge, answer judge,
scorekeeper, or timekeeper.
-
A foul must be called before
the quizmaster calls for the next question.
-
If the officials fail to
call a foul, a coach or team captain may call it to the
attention of the quizmaster. If in the quizmaster's
(and/or the judge's) opinion a foul might have been
committed, the quizmaster will give due warning to the
violating team. A foul may not be charged and points
deducted when the quizmaster receives such help from a
coach or captain.
-
The quizzer upon whom a foul
is called becomes ineligible to answer that numbered
question, including the toss-up or bonus question.
-
Time Limits
-
Any team more than 10
minutes late (after the announced hour for the quiz)
forfeits the quiz.
-
Quizzers have five seconds
in which to jump after the question is completed.
-
A quizzer has a total of 30
seconds to complete his/her answer after being
recognized.
-
Time-Outs
-
Each team is entitled to
two, one-minute time-outs. No time-out will be permitted
after the start of question 18.
-
Captains or coaches may call
for a time-out.
-
Only the coach, assistant
coach, and substitute may converse with the team during
a time-out.
-
Substitutions
-
Substitutions may be made
only during the time-outs.
-
A quizzer being removed from
a quiz must stay out for at least three questions before
reentering the quiz, except in the event of a quiz-out
or error-out. When a quizzer is returned to competition,
the quizzer may be substituted for any chair.
-
A quizzer who has answered
four questions correctly, excluding bonus questions, may
remain in the quiz to answer bonus questions.
-
A quizzer who has answered
four questions correctly, has fouled out, or erred out,
may be substituted for without time-out. (NOTE: Quizzers
who quiz out, foul out, or error out may not return.)
-
Only one substitution is
allowed per time-out per team.
-
If a quizzer errors out or
fouls out, the quizzer must leave the platform
immediately. The quizzer who quizzes out has the option
to remain on the platform. However, if the quizzer
remains, a later substitution will require a time-out,
and that quizzer may not return to the platform.
Types of Quizzes
-
Three-Team Quiz
-
There will be 20 questions
in a quiz.
-
Each question will be read
only once.
-
All questions have a value
of 20 points when two or three teams are eligible.
-
In the event the quiz ends
in a tie, additional units of three, overtime questions
each will be used until the tie is broken. Two-team
rules will apply in overtime if only two teams are
involved.
-
A toss-up question is the
result of an error by one team. The two remaining teams
will have the opportunity to jump, but the team making
the error is ineligible for that question.
-
If question 1to15 is erred,
the next numbered question will be a toss-up question.
-
If toss-up question 2 to15
is erred, then the next numbered question is awarded as
a 20-point bonus question to the corresponding chair of
the team that has not erred.
-
If question 16 is erred, the
toss-up question will be question 16A. If 16A is erred,
then 16B is awarded as a 20-point bonus question to the
corresponding chair of the team that has not erred.
-
If question 16 is a toss-up
question and is erred, 16A is awarded as a 20-point
bonus question to the corresponding chair of the team
that has not erred.
-
Error points begin at
question 17.
-
The first error committed,
beginning at question 17, results in a toss-up question,
which is numbered 17A, for the two remaining teams. If
there is an error on 17A, the next question will be 17B
and will be a 10-point bonus for the team that has not
committed an error. This process applies for the
remainder of the quiz. Three teams must be enlisted to
jump on questions 17, 18, 19, and 20.
-
Tie-Breaker Quiz
-
In the event three teams are
involved, a 20-question tie-breaker quiz will be used.
The above rules for a three-team, 20-question quiz
applies.
-
In the event two teams are
involved, a 15-question tie-breaker quiz will be used
with the following guidelines:
-
If an error occurs on
questions 1 through 11, the next numbered question
is a 20-point bonus to the corresponding chair on
the team that did not error.
-
If questions 12, 13, 14,
or 15 are erred, the bonus question will remain on
the same question number and will not be counted in
the basic 15 questions. Both teams must jump on
questions 13, 14, and 15.
-
All bonus questions up
to and including 12B are worth 20 points.
-
All bonus questions from
13 to the end of the quiz are worth 10 points.
-
Error points begin at
question 13.
-
No time-out will be
permitted after the start of question 14.
-
A quizzer will be
ineligible to jump when the quizzer has answered
three questions correctly or committed three fouls
or three errors.
-
Two-Team 20-Question Quiz
This quiz is used only in the
International Championship Finals when the third team has
been eliminated. The following guidelines apply:
-
There will be 20 questions
in a quiz. Each question will be read once.
-
All questions have a value
of 20 points when two teams are eligible.
-
If a question is missed, a
bonus question will be read for the corresponding chair
on the other team. The bonus question will be the next
numbered question, except for questions 16 and
following.
-
Both teams must be eligible
to jump on questions 17 to 20.
-
A quizzer will be ineligible
to jump when the quizzer has answered four questions
correctly or committed three fouls or three errors.
-
In the event the quiz ends
in a tie, additional units of three overtime questions
each will be used until the tie is broken.
Question Types and Content
Distribution
Preparation of Questions
All questions will be based on the
New International Version of the Bible (New York International
Bible Society, 1984a). For the International Finals, questions
must be written covering the entire material for the quiz year.
Questions for the International
Finals will be the responsibility of the Life Impact Ministries
Office. The head answer judge is responsible for the correctness
of questions.
-
Types of Questions
-
Interrogative Questions
(INT)
-
Questions must be short,
clear, and precise.
-
An Interrogative
Question must be worded exactly as it appears in the
text and must contain a completed key word or phrase
in the first five words.
-
A key word is a word
that appears only once in the material.
-
A key phrase is two
or three words - the sequence of which
distinguishes them from the rest of the
material.
-
Interrogative Questions
drawing from the context of Scripture without a
direct key word or key phrase are invalid.
-
The seven permissible
interrogatives are who (or a form of it), what, why,
where, when, which, and how. One of these
interrogatives must be in each Interrogative
Question, either at the beginning or end.
There shall be a minimum
of eight and a maximum of twelve Interrogative Questions
in each quiz.
-
Finish-The-Verse Questions
(FTV)
-
Will be direct quotes
from Scripture and must be quoted word-perfect.
-
Must be strong enough to
stand on its own without requiring additional verses
to explain it.
-
Must be of spiritual
value or be significant to the chapter.
-
Another form of this
question is a FT (Finish-This), which begins in the
middle of a verse and finishes at the end of the
verse. A FT must start at the beginning of a
sentence or the beginning of a quotation.
-
The quizmaster may give
no more than five words of the verse.
-
Quizzers may go back and
correct their answers if done in the 30-second time
limit. The quizzer may not change to another verse.
There shall be no less
than two and no more than three FTV or FT in each quiz.
-
Quote Questions (QT)
-
Quote Questions are
questions in which the quizmaster gives only the
book, chapter, and verse reference for the verse. It
must be quoted directly from Scripture. The quizzers
will answer this question as they would answer a
Finish-The-Verse Question.
-
Will be direct quotes
from Scripture and must be quoted word-perfect.
-
Must be strong enough to
stand on its own without requiring additional verses
to explain it.
-
Must be spiritually
significant.
-
Quote Questions should
be read: "Quote (book name), chapter (number), verse
(number)", i.e., "Quote John chapter 1 verse 12."
There shall be one or two
Quote Questions in each quiz.
-
Reference Questions - used
to distinguish similar words from different passages.
-
All Reference Questions
should be read: "According to (book name), chapter
(number), verse (number)" i.e., "According to John
chapter 12 verse 6."
-
Reference Questions may
refer to chapter and verse or chapter only.
-
The quizmaster shall
specify whether chapter and verse (CVR) or chapter
only (CR) are required.
-
Chapter-Verse Reference
Questions: A question is required if a jump is made
prior to the complete reading of the question. The
question given must be similar to the question on
the card and fulfill the requirements of the
question and answer on the card. The quizzer may not
change to another verse.
There shall be no less
than three and no more than five Reference Questions per
quiz.
They may be selected from
any of these types:
-
Chapter Reference:
similar material appearing only once in a chapter.
-
Chapter and Verse
Reference: similar material appearing more than once
in a chapter.
-
Multiple-Answer
Reference.
-
Multiple-Answer Questions
(MA)
-
Must have more than one
answer to the interrogative.
-
The clarification of a
single answer is not a multiple answer question.
-
Multiple-Answer
Questions must be worded exactly as they appear in
the text and must contain a completed key word or
phrase in the first five words.
There shall no less than
two and no more than seven Multiple Answer (MA)
Questions in a quiz (MA Questions may also be Reference
Questions.)
-
Situation Questions
-
Used only when narrative
material is available (Four Gospels and Acts).
-
Must be a direct quote
from Scripture by a person or an entity within a
two-verse context.
-
The quote must be
reasonable in length, not exceeding two consecutive
verses. The quizzer is not required to repeat the
quotation word-perfect but must be substantially
close without leaving out key components of the
quotation.
-
Asks for who said it, to
whom, how, why, when, where, or about whom. No other
interrogatives are permissible. A maximum of three
situation questions may be asked about the quote.
-
Must start at the
beginning of a quotation or the beginning of a
sentence within the quotation.
-
The answer to the
Situation Question must be in context.
There may be up to four
Situation Questions in a quiz.
-
Invalid Questions
-
Invalid Questions -
Questions may be declared invalid by the quizmaster or
answer judges if:
-
The answer requires
interpretation by the quizzer.
-
The question can be
answered, "yes" or "no," "true" or "false."
-
A Multiple-Answer,
Reference, Finish-The-Verse, Situation, or Quote
Question is not preceded by a statement to that
effect.
-
The question is
ambiguous, tricky, or misleading.
-
The question might have
two different or conflicting answers.
-
The question is
multiple-choice.
-
A synonym is used for a
key word in the NIV in either the question or
answer.
-
The question is not
preceded by the quizmaster calling, "Question."
-
The question is a
Cross-Reference Question (meaning the question and
answer or, in the case of a Multiple-Answer
Question, both answers must come from the same verse
or consecutive verses).
-
An Interrogative or
Multiple-Answer Question does not contain a key word
or complete key phrase within the first five words
of the question.
-
A Finish-The-Verse or
Finish-This Question begins with the same first five
words as another Finish-The-Verse or Finish-This
Question, or if a Situation Question begins with the
same first five words as another Question.
-
When a question is
deemed invalid and thrown out, it must be replaced
with the same type of question. (i.e. Interrogative
replaced with Interrogative, CVRMA replaced with
CVRMA, etc.)
Challenges and Protests
-
Challenging
-
If there is reason to
believe the quizmaster or judges have ruled incorrectly
on an answer or question, the team captain may challenge
the decision subject to the following rules:
-
A challenge must be made
immediately at the time of the quizmaster's decision
and before the next question is called.
-
Only the team captain
may challenge (co-captain if the captain has been
removed).
-
The captain may not
confer in any way with his/her coach or teammates
before challenging. Such a conference will
constitute a foul and the loss of the right to
challenge.
-
Once a clarification on
a ruling has been given all teams lose their right
to challenge.
-
The judges' ruling on a
challenge may not be challenged.
-
If the challenge is
sustained, points or error points that were awarded
for the initial ruling of the judge will be
deducted. Points or error points which reflect the
new ruling of the judge will be recorded. A new
question of the same number will be given if the
question is ruled illegal.
-
Any question, including
toss-up and bonus, is open to challenge.
-
Ten points will be
deducted from the challenging team's score on the
second and each subsequent. overruled challenge.
-
When a challenge is
made, the quizmaster must give the captain(s) of the
opposing team(s) an opportunity to speak to the
challenge before making a ruling on the challenge.
-
A question may be
challenged by the team captain when he/she feels
that a violation of the rules has taken place.
-
If incorrect
information is given in the question or if a
significant mispronunciation is made by the
quizmaster.
-
If the question does
not come from the Scripture that is the basis of
competition.
-
If in a
Finish-The-Verse Question the first five words
of the verse are the same as the first five
words of another verse that is a part of the
Scripture being used as the basis of
competition.
-
If synonyms are used
for key words in the NIV.
-
Protesting
-
Any coach (none other) may
place a quiz under protest.
-
When the coach feels a
decision made is in violation of the rules.
-
It must be made before
the next question is called.
-
May not confer with
anyone except his or her assistant coach.
-
The quizmaster, officials,
and coaches involved will attempt to come to an
agreement. If no agreement is reached within 10 minutes,
the meet director will arbitrate and determine the just
solution.
-
If a protest is launched
after question number 20 is completed it must be done
immediately after the ruling is announced and before the
quizzers leave the platform.
Scoring
-
Team Points
A team with all of its
registered members present at the scheduled time for
quizzing will receive 20 bonus points.
-
Twenty Points Earned
-
Each correct answer is worth
20 points.
-
All toss-up questions are
worth 20 points.
-
If, in the first 15
questions, two teams error on consecutive questions, a
20-point bonus question will be awarded to the third
team on the next numbered question.
-
If question 15 is erred,
question 16 becomes a toss-up for the other two teams.
If both questions 15 and 16 are erred, 16A becomes a
20-point bonus.
-
If question 15 is answered
correctly and 16 is erred, 16A becomes a toss-up and 16B
will be a 20-point bonus.
-
When a quizzer errs on the
tie-breaker question, it will be treated as a regular
question and the quiz will continue as normal. (see
Section Two, IV. D.)
-
Ten Points Earned
-
Four correct answers by a
quizzer, without error, earns 10-point individual and
team bonus points.
-
When the third, fourth, or
fifth quizzer on the same team jumps and correctly
answers a question in the same quiz, a 10-point team
bonus is awarded.
-
When three teams are
competing, all bonus questions numbered 17 through the
end of the quiz are worth 10 points. These will always
be on the "B" questions.
-
When two teams are
competing, the bonus is worth 10 points but is the next
numbered question on questions 1 to 15. On questions 17
to 20 both teams must be jumping.
-
Ten Point Deductions
-
Beginning question 17, 10
points will be deducted for each team error.
-
Two errors made by the same
quizzer will be a 10-point team and individual
deduction.
-
The third team error and
each subsequent error will constitute a deduction of 10
points from the team score.
-
For every three team fouls,
10 points will be deducted from the team score.
-
Ten points are deducted for
a team's second overruled challenge and each subsequent
overruled challenge.
-
Never will more than 10
points be deducted from the team score for a single
infraction (error, foul, or overruled challenge).
-
If, in the judgment of the
officials, a deliberate attempt is made to forfeit a
question, an error will be charged and 10 points
deducted from the team score. The next question will be
numbered the same.
-
Tie Score
In the case of a tie score,
quizzing will continue with sets of three additional
questions until the tie is broken. Scoring will continue as
above.
-
Team Placement Points
-
Team placement points for
determining positions shall be awarded as follows:
-
First Place: 10 points,
plus 1 point for each 10 points over 100.
-
Second Place: 5 points,
plus 1 point for each 10 points over 60.
-
Third Place: 1 point,
plus 1 point for each 10 points over 30.
-
In case of a tie, points
are awarded according to the team score at the end
of question 20.
Rules for Tournaments
The tournament brackets are based on
three things: A preliminary round, an elimination round, and
championship quizzes.
-
Preliminary Round
-
The teams will all receive
team points as follows:
-
First place in a quiz:
10 points, plus 1 point for every 10 points over 100
-
Second place in a quiz:
5 points, plus 1 point for every 10 points over 60
-
Third place in a quiz: 1
point, plus 1 point for every 10 points over 30
-
In case of a tie, points
are awarded according to the team score at the end
of question 20.
-
Preliminary Round Brackets
follow.
-
Elimination Round
-
When more than nine teams
are involved, the following should be done: If there are
10 to 14 teams, the top 9 should be placed into a final
nine championship bracket after the opening round, for
the elimination round, and the remaining teams dropped.
If there are 15 to 20 teams, after the opening round the
top 6 teams should be placed in the championship
bracket, the next 9 places (7 through 15) should quiz in
the intermediate quizzes given below (XYZ) and the
remaining teams should be dropped. If there are more
than 24 teams, the top 6 should be placed in the
championship bracket, teams 7-15 should quiz in the XYZ
quizzes to determine places 7-15. Teams 16-24 will quiz
in XXYYZZ intermediate quizzes given below to determine
their placement. A Consolation final 9 bracket will be
used for positions 10-15 (determined by XYZ quizzes) and
places 16-18 determined by XXYYZZ quizzes. If you are in
the XYZ quizzes, you cannot move below position 15,
regardless of how low their XYZ quiz score was.
Likewise, those in the XXYYZZ quizzes cannot move above
position 16, regardless of how high their intermediate
quiz scores were.
-
QUIZ X: Team Number7,
Number12, Number15
-
QUIZ Y: Team Number8,
Number11, Number14
-
QUIZ Z: Team Number9,
Number10, Number13
-
QUIZ XX: Teams 16, 21,24
-
QUIZ YY: Teams 17, 20,
23
-
QUIZ ZZ: Teams 18, 19,
22
-
There will be a tie-breaker
quiz for positions 6, 15, and 24. Ties for positions 7
through 14 will be broken in accordance with the
following priorities:
-
Head-to-head competition
in previous quizzes.
-
Total points scored in
preliminaries.
-
Least number of errors.
Points earned in these
quizzes should be added to the points earned in the
opening round by each team. The highest three teams,
based on the point system above, are then placed in the
above bracket. The next six teams are placed in the
lower bracket.
-
Elimination Round Brackets:
Teams will be placed in the elimination round brackets
according to their placement after the preliminary
round. Several options for elimination round brackets
follow.
-
Championship Quizzes
-
A team must win twice to
become the champion team. All three teams will continue
to quiz until one team wins twice
-
If the same team wins the
first two championship quizzes,
-
And each of the other
teams takes a second and a third, the final
placement for second and third place will be
determined by Clarification III. E.
-
And another team takes
two thirds, then the team with the two firsts takes
first place, the team with the two seconds takes
second place, and the team with the two thirds takes
third place.
-
If no team takes two firsts
in the first two championship quizzes, then all three
teams advance to the third championship quiz.
-
If the winner of either
the first or second quiz wins the third quiz, that
team is the champion team. Second and third places
will be determined by Clarification III. E.
-
If the winner of either
of the first two quizzes does not win the third
quiz, then all three teams advance to a fourth quiz.
-
If a fourth quiz is
necessary, the winner of that quiz is the champion team.
Second place will be given to the remaining team that
has the most seconds in the four Championship Quizzes.
If this is a tie then Clarification III. E. will be
applied.
-
Clarification for second and
third place: Second place will be determined as follows:
-
The team that scored the
most points in the Championship Quizzes; or if there
is a tie,
-
The winner if the two
teams quizzed earlier; or
-
The team with the
highest average points in the final nine; or if
there is a tie,
-
The highest standing in
the preliminary round.
-
Specific Rules Pertaining to
Internationals
-
Questions: No question shall
be used more than twice in the International Finals.
-
Brackets:
-
The preliminary round
will consist of 9 preliminary quizzes.
-
Elimination round
bracket C will be used.
-
A team must be
beaten twice to be eliminated.
-
A team must win
twice to become the champion team.
-
Officials:
-
A statistician will be
responsible for keeping individual quizzers' scores.
This individual shall not be a regular scorekeeper.
-
Team coaches whose teams
are not involved in the quiz shall serve as material
and answer judges and scorekeepers if needed.
-
Equipment:
-
Electronic jump-seat
equipment must be used for all competitions. A
back-up set must be on hand at all times.
-
An unofficial scoreboard
must be maintained in full view of the audience at
all times.
-
A tape recorder must be
used in all rooms.
-
Dates, material for the next
quiz year, and location (if known) for the next Finals,
will be announced at the International Finals.
Tournament Brackets
Preliminary Round Brackets
The following are pairings for
preliminary round quizzing with three quizzes per team. (In
quizzes with four to six teams, some teams compete with each
other twice.)
Four teams
1. ABC 2. DAB 3. CDA 4. BCD
Five teams
1. ABC 2. DEA 3. BCD 4. EAB 5. CDE
Six teams
1. ACF 2. BDA 3. CEB 4. DFC 5. EAD 6. FBE
Seven teams
1. ACG 2. BDA 3. CEB 4. DFC 5. EGD 6. FAE 7. GBF
Eight teams
1. ABC 2. DEF 3. GHA 4. GCE 5. ADF 6. BEH 7. FHC
8. GBD
Nine teams
1. ABC 2. DEF 3. GHI 4. ADG 5. BEH 6. CDH 7. AEI
8. BFG 9. CFI
Ten teams
1. ABC 2. DEF 3. GHI 4. JBF 5. ADG 6. BEH 7. CFI
8. JEG 9. CDH 10. IJA
Eleven teams
1. ABJ 2. BCK 3. CDA 4. DEB 5. EFC 6. FGD 7. GHE
8. HIF 9. IJG 10. JKH 11. KAI
Twelve teams
1. ABK 2. CFE 3. GIJ 4. EDB 5. FHI 6. AJL 7. EGH
8. ACD 9. KJH 10. LCB 11. DFG 12. ILK
Thirteen teams
1. CFG 2. IHE 3. GJK 4. LIM 5. BKA 6. DMC 7. BEF
8. HGD 9. FJI 10. KLH 11. AJM 12. CBL 13. DAE
Fourteen teams
1. ADE 2. CFG 3. EHI 4. ILM 5. GJK 6. KNA 7. BMC
8. LKH 9. FIJ 10. DHG 11. BEF 12. JMN 13. ABL 14. NC
Fifteen teams
1. BEF 2. GJK 3. EDA 4. DCO 5. NBC 6. ALO 7. CFG
8. FIJ 9. IML 10. HGD 11. MJN 12. LKH 13. ABM 14. IHE
15.ONK
Sixteen teams
1. CFG 2. ADE 3. DGH 4. LOP 5. EBF 6. KON 7. PDC
8. HEI 9. HKL 10. BCO 11. FIJ 12. NAB 13. ILM 14. GJK
15. JMN 16. MPA
Seventeen teams
1. CDL 2. EGO 3. HFM 4. KIP 5. NJQ 6. FAL 7. BMG
8. DOI 9. HCN 10. EKQ 11. JPB 12. MNO 13. DEF 14. ABC
15. GHI 16. JLK 17. PQA
Eighteen teams
1. AJR 2. BPK 3. FIM 4. DGN 5. CLQ 6. EOH 7. GMA
8. JDP 9. HBN 10. ICO 11. KEQ 12. LRF 13. BAC 14. DFE
15. GHI 16. JKL 17. MNO 18. PQR
Nineteen teams
1. IOS 2. HFN 3. LCP 4. EGM 5. AJQ 6. KRD 7. CIN
8. BMH 9. FLQ 10. JDO 11. EPK 12. RSB 13. GHI 14. DEF
15. ABC 16. JKL 17. MNO 18. PQR 19. SAG
Twenty teams
1. HSO 2. TGP 3. CJM 4. NFQ 5. BIR 6. ELS 7. KDT
8. HCN 9. JPB 10. FAL 11. DOI 12. EQK 13. RMG 14. ABC
15. DEF 16. GHI 17. JKL 18. MNO 19. PRQ 20. STA
Twenty-one teams
1. DAG 2. JMP 3. BHE 4. KNQ 5. LRO 6. CFI 7. SPA
8. HUR 9. TLQ 10. MDI 11. SCJ 12. FKU 13. ETN 14. OGB
15. PQR 16. TSU 17. DEF 18. ABC 19. GIH 20. KJL 21. MON
Elimination Round Brackets with
Championship Finals
Tournament Bracket "A" - This
bracket is based on the "winner-move-up" philosophy and is
designed to select the best team out of a possible nine teams
through winning rather than losing. The teams are then arranged
in order (from first to ninth place) by points. The winners of
quizzes A, D, and F meet in quiz G for the championship.
In this bracket the top three teams
are involved in a triple elimination, the middle three teams in
a double elimination and the last three teams in a single
elimination. This way only those teams that have earned the
right through winning will advance to the final quiz.
Bracket A
This bracket does not require each team to lose to be
eliminated.
- Quiz A
-
Team Number 1
-
Team Number 2
-
Team Number 3
- Quiz B
-
Team Number 4
-
Team Number 5
-
Team Number 6
- Quiz C
-
Team Number 7
-
Team Number 8
-
Team Number 9
- Quiz D
-
Second Quiz A
-
Third Quiz A
-
First Quiz B
- Quiz E
-
Second Quiz B
-
Third Quiz B
-
First Quiz C
- Quiz F
-
Second Quiz D
-
Third Quiz D
-
First Quiz E
|
- Championship Quizzes
- Quiz G
-
Winner Quiz A
-
Winner Quiz D
-
Winner Quiz F
- Quiz H
-
Three teams in Quiz G
- Quiz I
-
If winner of Quiz G does not win
Quiz H, Quiz I will have the winners of Quiz G and
H. The other team will have been eliminated.
|
Tournament Bracket "B" - Each
team in the final nine must lose twice. A team may make the
finals by actually winning only one quiz in this tournament
bracket.
Bracket B
- Quiz A
-
Team Number 1
-
Team Number 4
-
Team Number 9
- Quiz B
-
Team Number 2
-
Team Number 5
-
Team Number 7
- Quiz C
-
Team Number 3
-
Team Number 6
-
Team Number 8
- Quiz D
-
First Quiz A
-
First Quiz C
-
Second Quiz B
- Quiz E
-
First Quiz B
-
Second Quiz A
-
Second Quiz C
- Quiz F
-
Third Quiz A
-
Third Quiz B
-
Third Quiz C
- Quiz G
-
Third Quiz D
-
Third Quiz E
-
First Quiz F
- Quiz H
-
Second Quiz D
-
Second Quiz E
-
First Quiz G
|
- Championship Quizzes
- Quiz I
-
First Quiz D
-
First Quiz E
-
First Quiz H
- Quiz J
-
Second Quiz I
-
First Quiz I
-
Third Quiz I
- Quiz K (if needed)
-
Second Quiz J
-
First Quiz J
-
Third Quiz J
* If the same team took third place
in Quiz I and J, then Quiz K will be a two-team quiz
to determine first and second place.
- Quiz L (if needed)
-
Third Quiz K
-
First Quiz K
-
Second Quiz K
|
Tournament Bracket "C" - This
bracket is a combination of brackets A and B. A team must win at
least two quizzes in order to obtain a position in the finals.
Bracket C
- Quiz A
-
Team Number 1
-
Team Number 4
-
Team Number 9
- Quiz B
-
Team Number 2
-
Team Number 5
-
Team Number 7
- Quiz C
-
Team Number 3
-
Team Number 6
-
Team Number 8
- Quiz D
-
First Quiz A
-
First Quiz B
-
First Quiz C
- Quiz E
-
Second Quiz A
-
Second Quiz B
-
Second Quiz C
- Quiz F
-
Third Quiz A
-
Third Quiz B
-
Third Quiz C
- Quiz G
-
Second Quiz D
-
Third Quiz D
-
First Quiz E
- Quiz H
-
Second Quiz E
-
Third Quiz E
-
First Quiz F
- Quiz I
-
Second Quiz G
-
Third Quiz G
-
First Quiz H
|
- Championship Quizzes
- Quiz J
-
First Quiz D
-
First Quiz G
-
First Quiz I
- Quiz K
-
Second Quiz J
-
First Quiz J
-
Third Quiz J
- Quiz L (if needed)
-
Second Quiz K
-
First Quiz K
-
Third Quiz K
* If the same team took third place
in Quiz J and K, then Quiz L will be a two-team quiz
to determine first and second place.
- Quiz M (if needed)
-
Third Quiz L
-
First Quiz L
-
Second Quiz L
|
|